MU SEASON 4 Guild War Mechanics

Tuesday, November 10, 2009 | |

Guild War

  1. This event requires the Guild Master of the guild to be online. In this event, guilds are matched head-on with other guilds in a Guild War match.
  2. This event is a Guild PvP/PK (Player Killing) event.
  3. Members are not allowed to Mass Teleport inside the Duel Master Pen and/or inside the Fence. (See Screenshots, same with Save Thy Master Event.)


  1. Officiating GMs must be guilded to monitor the scores and the points of each team while the "Guild War" status is active.
  2. Participants must be in a "request off" mode".
  3. Participating members except the Guild Masters must be in murderer status.
  4. Guild Masters will declare /Guild War to the opposing guild.
  5. Once warped inside the designated area, participants must not move and wait for the signal from the assigned Game Master.
  6. Participants must wait for the golden "GO" signal before they can start the Guild War match.
  7. While inside the Designated area participants must TEST all their skills to the opposing Game Master. (This is to avoid the skill bug)
  8. Once the golden "GO" signal has been made there is no way to STOP the match. (except if the Guild Master of the guild is disconnected)
  9. Each match will be consisted of 2 rounds both race to 20 points, with the following point scoring system:



    a. Guild Master Kill Score = 2 points
    b. Guild Member Kill Score = 1 point

    Example:

    Round 1:
    Team A: 20
    Team B: 5

    Round 2:
    Team A: 10
    Team B: 20

    Total Scores:
    Team A: 30
    Team B: 25

    Winner:
    Team A

    The team with the highest total score wins.
    In case of a tie, a Sudden-Death round match will commence.

    Example:
    Round 1:
    Team A: 20
    Team B: 10

    Round 2:
    Team A: 10
    Team B: 20

    Total Scores:
    Team A: 30
    Team B: 30

    Round 3: [ Sudden Death!! ]
    Team A: 20
    Team B: 15

    Total Scores:
    Team A: 50
    Team B: 45

    Winner:
    Team A
*Note:
  • Soul Master participants are not allowed to use Teleport skills (except mass teleportation).
  • This is due to the persistent tele-mage bug. In any case that the Soul Master is seen without the guild identifier, opponents are advised to move away from the Soul Master from screen range to refresh their screens.
  • If the Soul Master still has no guild identifier, opponents are advised to move out of Nova blast range.
  • Once the golden "GO" signal has been made and one of the participants cannot use his/her skill we advised that he/she may "SELECT SERVER" and get back to the game. We will not STOP the match.
  • In case of disconnection of participant/s, we will not STOP the match and he/she can log-in back to the game.
  • In the case that a participant is warped out of the designated area or is stucked, kindly notify his/her assigned Game Master to re-warp him/her inside the event area. We will not STOP the match.
  • In case of a Guild Master disconnection: (we will continue the scores of the current round score)
    1st offense: First Warning
    2nd offense: Disqualification

Tournament Mechanics from : Mobius Forums


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